Deep Crow

Thursday, October 11th 2007

The following game statistics are inspired by this Penny Arcade strip.

DEEP CROW

This vile feathered creature appears at first a massive, corrupted crow. A disgusting multitude of eyes are mounted above a powerful antlike beak, and four lethal talons ready themselves before a heavy, swinging tail.

This terrifying creature is responsible for night raids on farms that are often mistakenly blamed on dragons or common cattle thieves. Swooping down out of the darkness on massive wings, the powerful bird simply lifts off with livestock in its talons. Its roost is frequently littered with the smashed skeletons of former meals, with recognisable skulls evidencing that the terrible creature has no compunctions about eating human flesh. Growing ever larger with age, truly ancient deep crows are fearsome creatures indeed.

(Game statistics follow behind the cut.)

Deep Crow—CR12

Always NE Huge magical beast
Init +4; Senses darkvision 60ft., low-light vision; Listen +10, Spot +11


AC 20, touch 12, flat-footed 18 (+8 natural armor, +4 Dex, -2 size); damage reduction 10/magic
hp 102 (12HD)
Resist acid 10, cold 10; SR 17
Fort +11, Ref +12, Will +5


Spd fly 60ft. (average)
Melee 4 talons +17 (1d8+6) and bite +15 (2d8+3) and tail slap +15 (2d6+3)
Base Atk +12; Grp +12
Atk Options Snatch, flyby attack


Abilities Str 22, Dex 18, Con 16, Int 7, Wis 13, Cha 9
Feats Alertness, Snatch, Multiattack, Hover, Flyby attack


Environment any mountain or underground
Organization solitary
Treasure none
Advancement 13-24 HD (Huge), 25-36 HD (Gargantuan)


Snatch The deep crow can choose to start a grapple when it hits with its talon or bite attack. If the deep crow gets a hold on a creature of Small size or less, it squeezes each around for automatic talon damage. The deep crow can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 x 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the deep crow flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.
Flyby attack When flying, the deep crow can take a move action (including a dive) and another standard action at any point during the move. The deep crow cannot take a second move action during a round when it makes a flyby attack.

Disclaimer: I haven’t playtested this yet. Let me know if you think the challenge rating is off.

25 Responses to “Deep Crow”

  1. mike Says:

    Great monster, but almost as great as the Deep Crow is the Google Ads it inspires just below the writeup:

    Get Rid of Crows
    Crow be GoneĀ© First line of Defense 30 Day Money Back Guarantee…

  2. tim Says:

    check it: http://elothtes.pbwiki.com/Deep%20Crows

  3. t_catt11 Says:

    I love it - great stuff. Nice homage to Penny Arcade, and the fact is, it makes a pretty darned cool monster, too.

  4. ian Says:

    the cr seems a bit high. he’s got good to-hits but crappy damage. perhaps give him imp. natural attack or poison? maybe even power attack. also his grapple bonus should be +26 (BAB 12+ STR 6 + size 8), and could probably use Improved Grapple.

  5. zapogee Says:

    I’d go with 120′ blindsight rather than darkvision (think bats), give it a special ability, and add 1-2 CR for it.
    Special ability: vorpal bite? Wounding claws? Acidic spit? Lets be nasty and do all 3!

  6. Attilla Says:

    You’ll want to correct the Grapple, which is BaB+ Strength Modifier + Size-modifiers.
    Being a huge, Strength 22 creature with a BaB of +12, it should have a grapple modifier of +26.

  7. Dan Says:

    CR is definitely too high. It’s Hit Points, Armor Class, and damage are all mediocre, and it has no special attacks. For comparison, check out the hamatula (barbed devil). CR 11, with higher HP, 9 more AC, more damage (albeit with fewer attacks), and a HUGE list of immunities, spell-like abilities, and special attacks.

    As is, he’s no more than CR 9.

  8. Anonymous Says:

    Bwahaha. Go get some sun.

  9. Dave the Brave Says:

    Re: Anonymous

    Says the guy on his computer hunting for people to tell to get sun.

  10. Jonathan Drain Says:

    Due to server load when this article was linked on Penny Arcade, I temporarily redirected readers to a Livejournal. Further discussion can be found here.

    Further, there’s a discussion thread at the Penny Arcade forums here.

  11. Cruxador Says:

    I did some playtesting in this with my brother, I’m gonna say that you should take off two claw attacks and change natural armor to +10, advance it a hitdie, increase the saves, and make the tail-slap poisonous. What worked for me with poison was 1d6 after 1d3 rounds, but make the dc=15+Deep Crow’s con bonus (18 default).

  12. pon pata pon Says:

    where’s the picture, how can you have stats listed without a pic, and you some kind of anti-imagery gamers

  13. seafoodgod Says:

    I love that someone has created a wikipedia article about deep crows:

    http://en.wikipedia.org/wiki/Deep_Crow

  14. KuromanKuro Says:

    Here is a pic.

    Link to Penny arcade.
    Copy paste into browser.

    http://www.penny-arcade.com/comic/2007/10/10
    http://www.penny-arcade.com/comic/2008/03/21

    that’s all that available to my knowledge.

  15. JuliusCaesar Says:

    I don’t know about the no treasure rules are correct. Animals typically don’t have treasure, but this thing preys on the ocational human, so some stuff would be lying around. Also since the older they get they are more powerful, advancing rules might be helpful

  16. FruitF*cker Says:

    a deep crow stole my box of oranges. got anything laying around? let me know.

    MlfF

  17. Keenath Says:

    It’s a little dull — you’ve built it entirely of off-the-shelf parts with no interesting additions to make it special. Try adding one or two unique abilities that fit with its theme and it might be worth adding to a game.

  18. Keenath Says:

    For example, acid-dripping stingers (in lieu of the tail-slap) that cause ongoing acid damage until the victim makes a save. Or adamantine claws that can rend steel. That sort of thing.

  19. Mortovox Says:

    you forgot to give it a land speed (and probably a climb speed since it lives underground and should be able to climb on cave walls) and didn’t mention if it transfers creatures grappled with the mouth to its claws, other than that I like it. I’d think maybe give it a bit faster fly speed, maybe 100ft, more befitting such a large creature.

  20. winter Says:

    drop two of the talon attacks and give it two wing attacks, and give the talons some sort of shadow dmg bonus

  21. Jokake Says:

    Very tempted to put this in my next dungeon for Neverwinter Nights…

  22. Fenraellis Says:

    …Nice homage to PA indeed.

    Besides that, I read that Wikipedia article about Deep Crows(read it soon, since it’s pending deletion apparently). Hahaha, it’s great stuff. I am greatly amused that someone actually made a wikipedia article for it.

  23. Uvixen Says:

    Very cool.

    I don’t agree with SOME of the suggestions here - you don’t want to substitute too many of the attacks (two talon attacks for two wing attacks) and drift back to a generic monster.

    Talon-Mouth transfer and something extra and unique would be good - I like the poison tailslap personally. It lends a lot to GM-descriptions as well and puts more emphasis on the fact that this isn’t just a daymn big bird!

  24. Foolster41 Says:

    Pretty cool. This makes me want to make a whole penny-arcade themed campaign for PAX.

    If you’re interested, check out the wiki.

  25. Joe Says:

    Now we need a 4.0 Version

Leave a Reply

Subscribe